![]() In this article, we provide a detailed description of the components of this innovative platform and validation data from the first phases of development. We have developed a unique platform, the Empathy-Enhancing Virtual Evolving Environment (EEVEE), which is built around three main components: (1) different avatars capable of expressing feelings and emotions at various levels based on the Facial Action Coding System (FACS) (2) systems for measuring the physiological responses of the observer (heart and respiration rate, skin conductance, gaze and eye movements, facial expression) and (3) a multimodal interface linking the avatar's behavior to the observer's neurophysiological response. One powerful tool to enhance experimental control over such dynamic social interactions has been the use of avatars in virtual reality (VR) information about an individual in such an interaction can be collected through the analysis of his or her neurophysiological and behavioral responses. The challenge stems partly from the complexity and fluidity of this social process, but also from its covert nature. 3Institut Universitaire en Santé Mentale de Québec (CRIUSMQ), Université Laval, Québec, QC, CanadaĮmpathy is a multifaceted emotional and mental faculty that is often found to be affected in a great number of psychopathologies, such as schizophrenia, yet it remains very difficult to measure in an ecological context.2Centre for Research in Rehabilitation and Social Integration (CIRRIS), Université Laval, Québec, QC, Canada. ![]() 1Faculté des Sciences Sociales, École de Psychologie, Université Laval, Québec, QC, Canada.Jackson 1,2,3 *, Pierre-Emmanuel Michon 2,3, Erik Geslin 1, Maxime Carignan 1 and Danny Beaudoin 1 ![]()
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